CAMPAIGN DATABASE // THE VORTEX FLARE RING
FOUR CLASSES. ONE QUESTION.
WHAT WERE YOU WILLING TO GIVE UP TO BE ANSWERED?
Every character in Cortex Vortex draws a path through the Vortex Flare Ring. Four classes sit at the centre. Each opens into specialisations, and each specialisation into abilities. Two players in the same class can finish a campaign with almost nothing in common.
RINGTHE VORTEX FLARE RINGKOMBATANT · TECHIES · INFLUENCERS · MYSTICSFROM THE BOOK
02 //
THE FOUR DIRECTIONS
FORCE · INSIGHT · INFLUENCE · INVENTION — AND THE CLASS THAT CARRIES EACH ONE
01
FORCEKOMBATANT
Action, protection, conflict, physical mastery. The ones who stand where the room is loudest. Core abilities include Cosmic Critical, Counterattack, Battle Pact, Rush and Ready for Action.
POWERMARKSMANWEAPONS SPECIALISTHAND TO HANDMASTERFORCE OF CHAOS
Example: take Marksman and you are picking up X-Ray Shot and Sniper Shot. Take Force of Chaos instead and the same class becomes Embrace Chaos, Chaos Flow and Ride Lightning.
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02
INSIGHTMYSTICS
Wisdom, perception, spiritual discipline and the raw manipulation of the Flare. The ones who knew before anyone said it. Core abilities include Alchemic Disconcordance, Mental Barrier, Iron Will and Telekinesis.
UNIVERSALISTSORCERERWIZARDALCHEMISTADEPTSHIEROPHANT
Example: Susume, from our playtest table, was quick with a katana and quicker with telekinesis. After her first session, three other players rerolled as Mystics.
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03
INFLUENCEINFLUENCERS
Charisma, performance, leadership and connection. In a solar system that runs on media, this is a weapon. Core abilities include Oppress the Weak Mind, See Beyond Eyesight, Master in Position, Psychic Spike and Mask.
MANIPULATORHYPNOTISTAWAKENERTACTICIANCHARISMATICMOTIVATOR
Example: a Hypnotist can Take Over a mind outright. A Tactician never touches anyone and still decides how the fight goes, through Critical Team and Space Manipulation.
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04
INVENTIONTECHIES
Intellect, engineering, medicine and technological command. Mech-Ups, Muta-Boosts, and things the Alliance has not approved. Core abilities include Crafter, Adrenaline Repair, Thinker, Battle Sense and Suited.
MEDICHEALERBIO HACKER BOOSTERDESTROYERCREATORENGINEER HACKER
Example: the same class covers Cethra, a Synthfairy medic who kept a party alive through decisions they should not have survived, and a Destroyer running Twin Nova and Nova Flare.
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03 //
HOW A CHARACTER GROWS
LEVEL UP · CHOOSE FROM THE RING · DRAW YOUR OWN PATH
01
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PICK YOUR SPECIES
Identity before statistics. Your species carries a history, a home and a set of expectations you are free to break.
EIGHT TO CHOOSE FROM
02
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PICK YOUR CLASS
Kombatant, Mystic, Influencer or Techie. Four centres, and the core abilities that come with each one from the start.
FOUR CENTRES
03
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DRAW THROUGH THE RING
Each level you select from the ring. Specialisations open into abilities, and the path you draw is yours alone.
EVERY ABILITY IS A COORDINATE
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Every ability is a coordinate. Your choices draw the path.
— PROGRESSION // THE VORTEX FLARE RING
FREE QUICKSTART // PLAY TONIGHT
ALL FOUR CLASSES ARE IN THE QUICKSTART.
Including the Flare Ring, the Companion Bot rules, and four pregenerated characters you can hand straight to your players.
NO SPAM · PRODUCTION UPDATES AND PLAYABLE MATERIAL · LEAVE WHENEVER YOU WANT