Octokraken
// EDITION 1 · YEAR 5000
FREE QUICKSTART ↓
FREE QUICKSTARTHOMEUNIVERSESPECIESCLASSESEDITION 1SHOPSTUDIOPROCESSLINKS
CAMPAIGN DATABASE // THE VORTEX FLARE RING

FOUR CLASSES. ONE QUESTION.

WHAT WERE YOU WILLING TO GIVE UP TO BE ANSWERED?

Every character in Cortex Vortex draws a path through the Vortex Flare Ring. Four classes sit at the centre. Each opens into specialisations, and each specialisation into abilities. Two players in the same class can finish a campaign with almost nothing in common.

The Vortex Flare Ring
RINGTHE VORTEX FLARE RINGKOMBATANT · TECHIES · INFLUENCERS · MYSTICSFROM THE BOOK
02 //

THE FOUR DIRECTIONS

FORCE · INSIGHT · INFLUENCE · INVENTION — AND THE CLASS THAT CARRIES EACH ONE
01
FORCE

KOMBATANT

Action, protection, conflict, physical mastery. The ones who stand where the room is loudest. Core abilities include Cosmic Critical, Counterattack, Battle Pact, Rush and Ready for Action.

POWERMARKSMANWEAPONS SPECIALISTHAND TO HANDMASTERFORCE OF CHAOS

Example: take Marksman and you are picking up X-Ray Shot and Sniper Shot. Take Force of Chaos instead and the same class becomes Embrace Chaos, Chaos Flow and Ride Lightning.

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02
INSIGHT

MYSTICS

Wisdom, perception, spiritual discipline and the raw manipulation of the Flare. The ones who knew before anyone said it. Core abilities include Alchemic Disconcordance, Mental Barrier, Iron Will and Telekinesis.

UNIVERSALISTSORCERERWIZARDALCHEMISTADEPTSHIEROPHANT

Example: Susume, from our playtest table, was quick with a katana and quicker with telekinesis. After her first session, three other players rerolled as Mystics.

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03
INFLUENCE

INFLUENCERS

Charisma, performance, leadership and connection. In a solar system that runs on media, this is a weapon. Core abilities include Oppress the Weak Mind, See Beyond Eyesight, Master in Position, Psychic Spike and Mask.

MANIPULATORHYPNOTISTAWAKENERTACTICIANCHARISMATICMOTIVATOR

Example: a Hypnotist can Take Over a mind outright. A Tactician never touches anyone and still decides how the fight goes, through Critical Team and Space Manipulation.

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04
INVENTION

TECHIES

Intellect, engineering, medicine and technological command. Mech-Ups, Muta-Boosts, and things the Alliance has not approved. Core abilities include Crafter, Adrenaline Repair, Thinker, Battle Sense and Suited.

MEDICHEALERBIO HACKER BOOSTERDESTROYERCREATORENGINEER HACKER

Example: the same class covers Cethra, a Synthfairy medic who kept a party alive through decisions they should not have survived, and a Destroyer running Twin Nova and Nova Flare.

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03 //

HOW A CHARACTER GROWS

LEVEL UP · CHOOSE FROM THE RING · DRAW YOUR OWN PATH
01

PICK YOUR SPECIES

Identity before statistics. Your species carries a history, a home and a set of expectations you are free to break.

EIGHT TO CHOOSE FROM
02

PICK YOUR CLASS

Kombatant, Mystic, Influencer or Techie. Four centres, and the core abilities that come with each one from the start.

FOUR CENTRES
03

DRAW THROUGH THE RING

Each level you select from the ring. Specialisations open into abilities, and the path you draw is yours alone.

EVERY ABILITY IS A COORDINATE
Every ability is a coordinate. Your choices draw the path.
— PROGRESSION // THE VORTEX FLARE RING
FREE QUICKSTART // PLAY TONIGHT

ALL FOUR CLASSES ARE IN THE QUICKSTART.

Including the Flare Ring, the Companion Bot rules, and four pregenerated characters you can hand straight to your players.

NO SPAM · PRODUCTION UPDATES AND PLAYABLE MATERIAL · LEAVE WHENEVER YOU WANT