CORTEX VORTEX EDITION 1
Four years of lore, playtest sessions with real people, and one complete system. Digital first, on every store a TTRPG buyer already uses.
Print comes later, on purpose, after a supplier and an approved physical proof. We will not sell a book we have not held.
| PAGES | 185, full colour, built for the table |
| SYSTEM | The fifth edition d20 chassis |
| SPECIES | Eight playable, each with its own history |
| CLASSES | Four, drawn through the Vortex Flare Ring |
| WORLDS | Twelve, from the Sun to AP-55 |
| FORMAT | PDF, digital self-publish |
| PRICE | $19.99, launch week $14.99 |
| ARRIVING | World Space Week |
INSIDE THE BOOK
SETTING & HISTORY
The road from 2055 to the year 5000. The Martian War, the Mekanimal revolution, the Terra Wars, the rise of the Alliance, and twelve worlds with their own politics, factions and hazards.
WORLDS · FACTIONS · TIMELINESPECIES, CLASSES & BACKGROUNDS
Eight playable species. Four classes drawn through the Vortex Flare Ring, with specialisations and ability trees. Backgrounds, leveling, experience and the full character creation path.
SPECIES · CLASSES · BACKGROUNDS · LEVELINGRULES & COMBAT
Actions in combat, skills, conditions, cosmic hazards, adventuring, parties, travel and survival. The gameplay mechanics and symbols that run the whole table.
COMBAT · CONDITIONS · HAZARDS · TRAVELEQUIPMENT & UPGRADES
Weapons, armour, devices, supplies and vehicles. Mech-Ups for the machine side and Muta-Boosts for the biological one, mixed however you like.
WEAPONS · DEVICES · MECH-UPS · MUTA-BOOSTSCOMPANION BOTS & CREATURES
Companion bots that level with you and support you in the field, plus creatures, mounts and the adversaries a Galactic Master needs on hand.
BOTS · CREATURES · MOUNTS · ADVERSARIESGALACTIC MASTER'S TOOLS
Everything for the person running it: encounter guidance, adventure and quest structure, the tools to build a campaign, and a ready-to-run adventure to start from.
TOOLS · QUESTS · A READY ADVENTUREWHERE IT TAKES PLACE
Edition 1 is set across Terra Sol, our solar system in the year 5000: the Sun, Mercury, Venus, Earth, Mars, the Asteroid Belt, Jupiter, Saturn, Uranus, Neptune, Pluto and the artificial planet AP-55. Twelve worlds, each with its own politics.
That is where the book keeps its focus, and there is more than enough here for years of play. But the Alliance is a civilisation that reaches far beyond this system, and the portal network goes further than twelve worlds. You can travel to other places in the galaxy. And beyond that, the universe.

BE FIRST THROUGH THE DOOR.
Join the list and you get the Quickstart today, the launch date before it is public, and Edition 1 at launch-week pricing.
NO SPAM · PRODUCTION UPDATES AND PLAYABLE MATERIAL · LEAVE WHENEVER YOU WANT