Octokraken
// EDITION 1 · YEAR 5000
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THE PRODUCT // FIRST EDITION

CORTEX VORTEX EDITION 1

185 PAGES · DIGITAL SELF-PUBLISH · ARRIVING FOR WORLD SPACE WEEK

Four years of lore, playtest sessions with real people, and one complete system. Digital first, on every store a TTRPG buyer already uses.

Print comes later, on purpose, after a supplier and an approved physical proof. We will not sell a book we have not held.

$19.99launch week $14.99
DRIVETHRURPG // PRIMARYAMAZON KDP // REACH ITCH.IO // INDIEOCTOKRAKEN.COM // OWNED
PAGES185, full colour, built for the table
SYSTEMThe fifth edition d20 chassis
SPECIESEight playable, each with its own history
CLASSESFour, drawn through the Vortex Flare Ring
WORLDSTwelve, from the Sun to AP-55
FORMATPDF, digital self-publish
PRICE$19.99, launch week $14.99
ARRIVINGWorld Space Week
02 //

INSIDE THE BOOK

WHAT 185 PAGES ACTUALLY HOLD · FROM THE CONTENTS
01 // THE UNIVERSE

SETTING & HISTORY

The road from 2055 to the year 5000. The Martian War, the Mekanimal revolution, the Terra Wars, the rise of the Alliance, and twelve worlds with their own politics, factions and hazards.

WORLDS · FACTIONS · TIMELINE
02 // CHARACTERS

SPECIES, CLASSES & BACKGROUNDS

Eight playable species. Four classes drawn through the Vortex Flare Ring, with specialisations and ability trees. Backgrounds, leveling, experience and the full character creation path.

SPECIES · CLASSES · BACKGROUNDS · LEVELING
03 // PLAY

RULES & COMBAT

Actions in combat, skills, conditions, cosmic hazards, adventuring, parties, travel and survival. The gameplay mechanics and symbols that run the whole table.

COMBAT · CONDITIONS · HAZARDS · TRAVEL
04 // KIT

EQUIPMENT & UPGRADES

Weapons, armour, devices, supplies and vehicles. Mech-Ups for the machine side and Muta-Boosts for the biological one, mixed however you like.

WEAPONS · DEVICES · MECH-UPS · MUTA-BOOSTS
05 // CREW

COMPANION BOTS & CREATURES

Companion bots that level with you and support you in the field, plus creatures, mounts and the adversaries a Galactic Master needs on hand.

BOTS · CREATURES · MOUNTS · ADVERSARIES
06 // THE GM

GALACTIC MASTER'S TOOLS

Everything for the person running it: encounter guidance, adventure and quest structure, the tools to build a campaign, and a ready-to-run adventure to start from.

TOOLS · QUESTS · A READY ADVENTURE
03 //

WHERE IT TAKES PLACE

MAINLY THE SOLAR SYSTEM · BUT THE GATES GO FURTHER

Edition 1 is set across Terra Sol, our solar system in the year 5000: the Sun, Mercury, Venus, Earth, Mars, the Asteroid Belt, Jupiter, Saturn, Uranus, Neptune, Pluto and the artificial planet AP-55. Twelve worlds, each with its own politics.

That is where the book keeps its focus, and there is more than enough here for years of play. But the Alliance is a civilisation that reaches far beyond this system, and the portal network goes further than twelve worlds. You can travel to other places in the galaxy. And beyond that, the universe.

TERRA SOL // THE FOCUSTHE GALAXY // REACHABLETHE UNIVERSE // OUT THERE
Terra Sol
TWELVE WORLDSAND THE GATES BEYOND
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