01 // PLAYABLE
H. SAPIENS
Lifespans stretched fivefold and still the shortest in the room. Their appetite for adventure is what pushed the species into the stars.

01 // PLAYABLE
Lifespans stretched fivefold and still the shortest in the room. Their appetite for adventure is what pushed the species into the stars.
02 // PLAYABLE
Enhanced animals in exo-suits. They rebelled, took Earth, and blocked out the sun. Play them for comedy or revolutionary brutality.
03 // PLAYABLE
Bound to the Soulweave, carrying mandates that can last a millennium. Losing a progenitor can freeze a mandate forever.
04 // PLAYABLE
Machines that carry the Flare. Most obey the First Directive: Continue. Some went to Notre Dame of the Flare and came back with a name.
05 // PLAYABLE
A breakaway civilisation that went into the oceans to escape surface corruption and found something older waiting.
06 // PLAYABLE
Elemental beings who fold nanobots and spore technology into magic. They hold the deep caves of a dozen worlds.
07 // PLAYABLE
Carbon-based life that considers itself the only honest explorer in the cosmos. Adaptation is the whole personality.
08 // PLAYABLE
Extraterrestrial intelligence assembled from matter that does not appear anywhere on the Alliance's periodic table.




| SPECIES | CLASSIFICATION | WHAT IT PLAYS LIKE |
|---|---|---|
| H. Sapiens | ORIGINAL LINEAGE | The flexible one. Short-lived by the standards of the table, and the reason anybody left the cradle. |
| Mekanimals | UPLIFTED | Comedy and revolution in the same body. The chicken coup that ended a civilisation is canon. |
| Neo-Sapiens | SOULWEAVE-BOUND | A millennium of memory and a mandate you did not choose. Organised, efficient, quietly haunted. |
| Bots | SYNTHETIC | Obedience versus awakening. The First Directive says Continue. The Flare says something else. |
| Dilluvians | ABYSSAL | Pressure-adapted, bioluminescent, merit-obsessed. The stars are loud. The abyss is older. |
| Synthfairies | ELEMENTAL | Nanobot dust and spore technology as magic. Water, fire, air, earth, fungi. Pick your element. |
| Aliens | ORGANIC | Underwater, overheat, aerial, subterranean. Adaptation is the personality and the stat line. |
| Non-Organic Aliens | NOA | Intelligence built from unfamiliar matter. The species the Alliance has the fewest files on. |
Complete species rules, four pregenerated characters, and a one-shot that runs in an evening. No purchase.
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